Ready player one

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Ernest Cline: Ready player one (Spanish language, 2018)

476 pages

Spanish language

Published Jan. 6, 2018

ISBN:
978-1-947783-27-0
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OCLC Number:
1029486585

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4 stars (13 reviews)

Estamos en el año 2045 y, como el resto de la humanidad, Wade Watts prefiere mil veces el videojuego de OASIS al cada vez más sombrío mundo real. Se asegura que esconde las diabólicas piezas de un rompecabezas cuya resolución conduce a una fortuna incalculable. Las claves del enigma están basadas en la cultura de finales del siglo XX y, durante años, millones de humanos han intentado dar con ellas, sin éxito.

15 editions

A great book for videogame enthusaists and those who love 80's culture.

5 stars

A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.

The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.

Review of 'Ready Player One (Ready Player One, #1)' on 'Goodreads'

5 stars

Giving it a 5 for the experience.
At the beginning I felt dazed with the enormous amount of 80s references. Most movie, book and music references are interesting but sometimes it feels like the author is either trying too hard to please everyone or lean too much on the references themselves instead of describing things per se.
Once I got the character, where he lives and inhabits (different things) I got hooked.
I loved the RPG, VR and arcade mix. The love and friendship part worked for me too.
I can identify several parts with different vibes and rhythms. I feel like I know some of the universe, like I dreamed this before. A mix of Second Life with the Lawnmower Man, Matrix, Minority Report, Terminator 2...

Review of 'Ready Player One' on 'Goodreads'

5 stars

A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.

It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.

For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer …

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Subjects

  • Puzzles
  • Utopias
  • Virtual reality
  • Realidad virtual
  • Ficcion
  • Fiction
  • Regression (Civilization)
  • Regresión (Civilización)
  • Rompecabezas