Captain Kel Cheris of the hexarchate is disgraced for using unconventional methods in a battle against heretics. Kel Command gives her the opportunity to redeem herself by retaking the Fortress of Scattered Needles, a star fortress that has recently been captured by heretics. Cheris's career isn't the only thing at stake. If the fortress falls, the hexarchate itself might be next. Cheris's best hope is to ally with the undead tactician Shuos Jedao. The good news is that Jedao has never lost a battle, and he may be the only one who can figure out how to successfully besiege the fortress. The bad news is that Jedao went mad in his first life and massacred two armies, one of them his own. As the siege wears on, Cheris must decide how far she can trust Jedao--because she might be his next victim.
Not usually a military sci fi person, but I really enjoyed this book.
4 stars
Reminded me a little of the Malazan books' setup - in media res start and no obvious lore dumps - which I really liked. Am looking forward to reading more from this author!
I had no idea what to expect when I went into Ninefox Gambit, and it was extraordinarily confusing for the first... 100 pages or so. The book begins in media res during a big future/magic infantry battle except the magic might be high-level mathematics? In the first 20 pages alone are going to be puzzling your way through deliberately alien concepts like "calendrical rot" and "linearizable force multiplier formations" and "threshold winnowers". These aren't presented a friendly, "here's a new word, we will explain it now, or at least provide some context way." They are presented as things everyone takes for granted, and if you're lucky, in the next 20 or 50 pages you will gather enough contextual knowledge to piece together what they actually mean in the world of the book.
That could all be a really bad thing, but ultimately it ended up being kind of like a …
I had no idea what to expect when I went into Ninefox Gambit, and it was extraordinarily confusing for the first... 100 pages or so. The book begins in media res during a big future/magic infantry battle except the magic might be high-level mathematics? In the first 20 pages alone are going to be puzzling your way through deliberately alien concepts like "calendrical rot" and "linearizable force multiplier formations" and "threshold winnowers". These aren't presented a friendly, "here's a new word, we will explain it now, or at least provide some context way." They are presented as things everyone takes for granted, and if you're lucky, in the next 20 or 50 pages you will gather enough contextual knowledge to piece together what they actually mean in the world of the book.
That could all be a really bad thing, but ultimately it ended up being kind of like a fun puzzle.
Ninefox Gambit (and the following two books in the Machineries of Empire trilogy) ultimately pays off all the weird math/magic stuff. It ends up being an extremely powerful metaphor for the systems that underlay all imperial powers. It's kind of like LeGuin's "The Ones Who Walk Away From Omelas", but writ large as a space opera. I give this book four stars, though I would give the series as a whole five? The series as a whole is greater than the sum of its parts, and I like the first book more in retrospect having read the next two books in the series.