Hikaru no go.

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Yumi Hotta: Hikaru no go. (2007, Viz Media/Shonen Jump Manga)

200 pages

English language

Published Jan. 6, 2007 by Viz Media/Shonen Jump Manga.

ISBN:
978-1-4215-1067-5
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4 stars (2 reviews)

Isumi tries to pass the pro test for the third time and is put in an awkward position when he is matched up against his friend Hikaru.

3 editions

Review of 'Hikaru no go.' on 'Goodreads'

4 stars

A particularly enjoyable volume in a very enjoyable series. It may seem small to some, but I really appreciated how luck and nerve were brought to the forefront. Considering how skilled the vast majority of these characters are, even Hikaru at this point, it's so Incredibly true that a lot of all this tension will really just boil down to complete chance! And yet it would still be oh so easy to play it up as pure genius on any given character's part - because that's what we (over here in north America anyway) do. We put so much pressure on ourselves to succeed when really a majority of it isn't even up to us.
And I'm not taking this personally at all lol.
Are they really ever going to guess what's really going on though? Really?

Subjects

  • Go (Game) -- Fiction.
  • Go (Game) players -- Fiction.
  • Spirit possession -- Fiction.
  • Ghosts -- Fiction.
  • Cartoons and comics.